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Lesson Plans - Math 2
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[Measure Units Ladder]Link Graphic 11-7-2005 Math 2 Bring your calculator!
1. Homework: Page 15 Problem 2.1 (finish)
2. Measure Drill - no sheet
3. Page 16, Problem 2.2 with simulations

OBJECTIVE:  (Check the Essential Learnings and Grade Level Equivalent numbers here.)   •To gain experience finding experimental probabilities of unequally likely events •To understand that chance (probability) is an estimate of behavior over the long run •To understand that to make good decisions based on experimental probabilities, the probabilities must be based on a large number of trials •To understand that a game of chance is fair only if each player has the same chance of winning, not just a possible chance of winning [1.4.2][3.2.1] ACTIVITIES/ASSESSMENT: Measure Drill - without fact sheets. Lesson 2.2 is the 'fair game' start based on tossing 3 coins. NOTES: Will want to include possible information on LISTING OUTCOMES, MAKE UP Credit due by 11-7: Page 18 5-11 and P19 14-16. All answers are to be in complete sentences with SPECIFIC DETAILS. Answers must be written/typed in blue or black ink in final copy form - worth up to 2 missing assignments. HOMEWORK: Page 17 #4

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11-8-2005 Math 2
1. HOMEWORK: Page 17 #4
2. Page 22 Problem 3.1 and Follow-Up
3. Measure Drill w/o sheet

OBJECTIVE: (Check the Essential Learnings and Grade Level Equivalent numbers here.)   •To develop strategies for finding experimental probabilities with a new simulation tool: spinners •To understand that to make good decisions based on experimental probabilities, the probabilities must be based on a large number of trials [1.4.2][1.4.1][3.2.1] ACTIVITIES/ASSESSMENT: Measure drill w/o the aid sheet; Page 22 Problem 3.1 and Follow-Up NOTES: Define FAIR and review Mututally exclusive, complementary and independent events. HOMEWORK: Page 24 #1A/1B/1C Bring a protractor

11-9-2005 Math 2 Bring your calculator! Bring your protractor! Bring yourcompass!
1. HOMEWORK: Page 24 #1A/1B/1C Bring a protractor
2. Measure Drill w/o sheet
3. Page 25 #2/3/4/
4. Page 27 #10/11/12

OBJECTIVE: See 11-8 above. ACTIVITIES/ASSESSMENT: Measure drill w/o sheet; Page 25 #2/3/4; Page 27 #10/11/12 Deals with probablities and spinners - including drawing accurate spinners. NOTES: Students will need PROTRACTORS. HOMEWORK: Page 26 5-9

  

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11-10-2005 Math 2
1. HOMEWORK: Page 26 5-9
2. Measure Drill w/o sheet
3. Page 28 1-4

OBJECTIVE: See 11-8 above. ACTIVITIES/ASSESSMENT: Page 28 1-4(chapter review.) If there is time, students will do the prep work for theoretical probability. NOTES: Introduce Fair-Game Project[1.4.2] Define Extra credit Marshmallow project. HOMEWORK: None

Fair Game Project: (To be discussed in class BEFORE you start)

Your fair game must include a combination of 3 simple events. They can be the same or different (are they mutually exclusive, complementary or independent?).

a) Describe your game - be sure to name it. Make a drawing of how it is played or how it works.
b) Tell how to win
c) Make an organized list of all possible outcomes
d) Explain how you KNOW it is fair
e) Calculate the probability (fraction, decimal and percent) of winning for each player (remember - they are to be the same)
f) Write a summary of this exercise (final copy - ink or typed.)
g) Assemble on a poster presentation.


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