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CMP -
What Do You Expect?
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[GLE 1.3.3]
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Essential vocabulary: certain event, counting tree, impossible event, chances, equally likely event, outcome, event, probability, experimental probability, theoretical probability
[Probability Definitions]
['Marshmallow' Extra Credit - Due by 12-21 with the final cylinder]
12-6-2004
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-Page 6 Problem 1.1
OBJECTIVE: •To review and develop a deeper understanding of experimental and theoretical probabilities and the relationship between them[1.4.1][1.4.2][1.4.3] •To review and extend methods of finding experimental probabilities •To review and extend methods of finding theoretical probabilities, including making an organized list, or counting tree, of all possible outcomes[1.4.2] •To review the distinction between equally likely and unequally likely utcomes •To determine whether a game is fair or unfair[1.4.1][1.4.2][1.4.3] •To make unfair games fair by informally applying the concept of expected value ACTIVITIES/ASSESSMENT: New Text - 'What Do You Expect' Start on problem 1.1 with the data prsented from the generated results. Page 6 (90 turns) NOTES: HOMEWORK: Page 19 #18 Be sure to explain your process
12-7-2004
-Homework: Page 19 #18
=Page 7 Problem 1.2
OBJECTIVE: See 12-6 above ACTIVITIES/ASSESSMENT: Run Problem 1.2 using data generated by computers NOTES: Introduce the idea of sample space. [Practice with the spinners here. ]
HOMEWORK: Page P13 1-5
12-8-2004
-Homework: Page 13 1-5
=Page 9 Problem 1.3
OBJECTIVE: See 12-6 above. ACTIVITIES/ASSESSMENT: Do page 9, problem 1.3. NOTES: Model outcomes list and the idea of a sample space. May be lesson 1.2 instead HOMEWORK: Page 18 14 and 15
12-9-2004
-Homework: Page 18 14&15
=Counting Trees
OBJECTIVE: •To review and develop a deeper understanding of experimental and theoretical probabilities and the relationship between them[1.4.1][1.4.2][1.4.3] •To review familiar methods of finding experimental and theoretical probabilities, including experimenting and making an organized list of possible outcomes[3.1.1][3.2.2] •To determine whether a game is fair and to find a way to change an unfair game to a fair game by informally applying the concept of expected value. ACTIVITIES/ASSESSMENT: Review, discuss the developing of outcomes and sample space. this includes counting trees. Do P20 #20. NOTES: Start on the list of team problems. Assign teams at random. Competition is for quickest, accurate answers. HOMEWORK:
[Team Problems-December 2004</FONT>]
[What is a Sample Space? ]
[Test Yourself on Sample Space.]
[Probability, Outcomes and Sample Space ]
12-10-2004
-Problem Sheets
OBJECTIVE: See 12-9 above. ACTIVITIES/ASSESSMENT: Finish Problem Teams. NOTES: HOMEWORK: Page 164 Inv 1 Additional Practice.
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