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Lesson Plans - Math 1

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  • A number like this [1.2.2] is a state benchmark for math. Click it to link to the benchmarks.
  • Look up the meaning of math terms [Here ]Link Graphic [and here!]Link Graphic
    9-10-2001  Bring your calculator!
    1. HW ACE12 1-9&14..2. P10 Problem 1.2..3. .................
    4. .................5. .................6. .................

    OBJECTIVE: *Classify numbers as PRIME or COMPOSITE *To recognize that some numbers are rich in FACTORS, while others have few FACTORS *To recognize that FACTORS come in pairs and that once one FACTOR is found, another one can also be found *To discover the connection between DIVIDING and finding FACTORS of a number. ACTIVITIES: Play another round of the factor game. Working with that partner, complete the table of possible first moves from the overhead (transparency 1.2A) NOTES: HOMEWORK: Problem 1.2 follow up on page 10
    [Sieve of Eratosthenes - Lesson]Link Graphic [Interactive Graphic Sieve of Eratosthenes]Link Graphic
    [Interactive Graphic Generate a list of Primes]Link Graphic [Interactive Graphic Prime factor Machine]Link Graphic

    9-11-2001  Bring your calculator!
    1. HW10 Pr 1.2 fu...2. .................3. .................
    4. .................5. .................6. .................

    OBJECTIVE: See 9-10-01 ACTIVITIES: Abundant, deficient and perfect numbers [16b} from the list of factors NOTES: HOMEWORK: P12 #10
    [Perfect Number Journey]Link Graphic [Interactive Graphic Perfect Number Analyzer]Link Graphic
    [Additional Investigations | Abundant, Deficient, and Perfect]Link Graphic

    9-12-2001  Bring your calculator!
    1. HW P12 #10 all...2. .................3. .................
    4. .................5. .................6. .................

    OBJECTIVE: #to review multiplication facts #to develop understanding of factors and multiples and of the relationships between them #to understand that some products are the result of more than one factor pair #to develop strategies for winning the product game #To create a new product game to play with a friend ACTIVITIES: P17 Playing the product game NOTES: labsheet 2.1 HOMEWORK: P22 1, 2, 5-8

    9-13-2001
    1. HW22 1,2,5-8.....2. .................3. .................
    4. .................5. .................6. .................

    OBJECTIVE: See 9-12-01 ACTIVITIES: Problem 2.2 (P19) NOTES: Do not forget the UNIT PROJECT P5 - remember TWO numbers to work with. HOMEWORK: Problem 2.2 follow up

    9-14-2001  Bring your calculator!
    1. HW19 Pr2.2 fu....2. Problem 2.3......3. .................
    4. .................5. .................6. .................

    OBJECTIVE: See 9-12-01 ACTIVITIES: Classifying numbers with a VENN diagram (p20) Problem 2.3 NOTES: HOMEWORK: P23 10, 12, 14 and 20



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    Recommended Supplies List

    • 3-Ring binder (1 inch) To serve as Book Cover and Math Organizer
    • Bring your calculator! Scientific calculator ( such as a TI 30____)
      Sample required calculator function/operation keys
    • Bring your ruler! Ruler ( 3 holes)
    • Bring yourcompass! Compass
    • Red correcting pen/pencil
    • Bring your protractor! Protractor (small is better)
    • Pencils
    • Colored pencils or narrow tipped colored pens (4)
    • Pencil sharpener ( small)
    • Bring your graph paper! Graph paper 4 or 5 per inch
    • Bring your scissors! Scissors